Bit.Trip Runners! (Much want!) 
via www.gaijingames.com 
Bit.Trip Runners! (Much want!) 
via www.gaijingames.com 

Bit.Trip Runners! (Much want!) 

via www.gaijingames.com 

Scott Pilgrim vs. The World - Clash at Demonhead (Xbox 360 Preview at IGN) 

More footage of the game - or at least longer looks at scenes shown in the E3 video and the trailer.

thedrunkenmoogle:

Metroid (Metroid Cocktail)
Ingredients:
1/2 shot Bacardi Big Apple Rum1/2 shot Coconut Rum1/2 glass Kiwi Strawberry Minute Maid (or Kool-Aid)A little less than 1/2 a glass Sprite3 Strawberries 
Directions: Shake the two rums and Kiwi Strawberry Minute Maid and pour into a lowball glass.  Add the Sprite for a bit of flavor and carbonation. Drop in three strawberries as a garnish.  If you choose, you can use your ice beam freezer to cool the alcohol before you make the drink.
(Drink created by The Drunken Moogle.  Photography by Meredith Shelton)
thedrunkenmoogle:

Metroid (Metroid Cocktail)
Ingredients:
1/2 shot Bacardi Big Apple Rum1/2 shot Coconut Rum1/2 glass Kiwi Strawberry Minute Maid (or Kool-Aid)A little less than 1/2 a glass Sprite3 Strawberries 
Directions: Shake the two rums and Kiwi Strawberry Minute Maid and pour into a lowball glass.  Add the Sprite for a bit of flavor and carbonation. Drop in three strawberries as a garnish.  If you choose, you can use your ice beam freezer to cool the alcohol before you make the drink.
(Drink created by The Drunken Moogle.  Photography by Meredith Shelton)

thedrunkenmoogle:

Metroid (Metroid Cocktail)

Ingredients:

1/2 shot Bacardi Big Apple Rum
1/2 shot Coconut Rum
1/2 glass Kiwi
Strawberry Minute Maid (or Kool-Aid)
A little less than 1/2 a glass Sprite
3 Strawberries

Directions: Shake the two rums and Kiwi Strawberry Minute Maid and pour into a lowball glass.  Add the Sprite for a bit of flavor and carbonation. Drop in three strawberries as a garnish.  If you choose, you can use your ice beam freezer to cool the alcohol before you make the drink.

(Drink created by The Drunken Moogle.  Photography by Meredith Shelton)

I can’t wait to beat Ramona Flowers’ boyfriends into submission!

A reason to turn on my Wii tomorrow (other than Bit.Trip that is): Muscle March for $5!

Much Want! “Know Your Weak Points (Weak Points Indicated in Color)”
from A Life Well Wasted
Much Want! “Know Your Weak Points (Weak Points Indicated in Color)”
from A Life Well Wasted

Much Want! “Know Your Weak Points (Weak Points Indicated in Color)”

from A Life Well Wasted

Why I suck at Twitter (plus thoughts on music & rhythm games)

Recent tweet I sent (with spelling errors corrected plus a little more detail):

“intent to buy is more important than inherent quality (of a product - or in this case Amplitude by Harmonix) but actually purchasing that product/art is more important.”


Unpacked:


I was listening to Eran Ergozy, one of the founders of Harmonix, speak to a class of students in the lab. Basically, here’s what he was talking about and my take on it: in market studies (done by their publisher, Sony Computer Entertainment of America), Amplitude did not test well for ‘intent to buy’ tests because it was hard to define in a screenshot or a DVD cover. The kicker is that those playing the game, once having played it, enjoyed it and said they would then now buy it. Thus, because they never intended to buy the game, they never would have experienced the game. I don’t know if they changed anything after the fact (release a demo, put more advertising into it, actually try to figure out how to market it right). Whatever happened, Amplitude still didn’t sell more than 150k units (which for music is damn respectable, but not for games). And the game didn’t get a reprint or a sequel, and instead they made a game about being a fucking 80’s hair metal douchebag rather than make another game for aficionado’s of quality late-90’s pop electronica (BTW: no anger here).
Eran Ergozy talking about guitar controller for Guitar Hero

Market Capitalism made Harmonix create Guitar Hero and the rhythm and music game genres have felt that loss (in quality, in innovation) since. Which is ironic since now rhythm and music games (ie, Guitar Hero, Rock Band, and all those since) now account for 20% of game sales (although possibly because of the cost of the controllers).

That said, market capitalism gave Harmonix a shit-ton of money to spend in order to make a bunch of market failures (improvisational play music with a joystick product, awesome beat-matching PS2 games Frequency and Amplitude). Harmonix then makes a killer product Guitar Hero which gets them bought by people with not just money, but connections in the music industry (MTV). Harmonix then gives MTV Guitar Hero+, ie Rock Band. Even more money gets printed. Now, finally, Harmonix is at a place where they can finally further explore their original ideas (give everyone the experience of making/playing music) and not have to worry about where the next $2 million is going to come from.

They better deliver or I’ll be pissed.

POSTSCRIPT:

I finally did get that Amplitude sequel I wanted, in essence if not in fact. Rock Band Unplugged for the PSP plays out in the same way as Amplitude, but because it’s ‘Rock Band’ the closest I get to my fantasy music game about music I actually care about is a Nine Inch Nails track (1996’s “Perfect Drug”).

I’ll be posting comments about my summer team’s game on the @gambitgamelab website this week! (Thanks @abestein for setting this up!)
I’ll be posting comments about my summer team’s game on the @gambitgamelab website this week! (Thanks @abestein for setting this up!)

I’ll be posting comments about my summer team’s game on the @gambitgamelab website this week! (Thanks @abestein for setting this up!)

Arkedo Series 02 - SWAP! Trailer : best use of dual sticks on Xbox Indie or Live Arcade (make swaps not war!)

Arkedo Series - 01 JUMP Trailer : lovely 8-bit platforming (watch out for the crabs Jumpboy!)